﻿using UnityEngine;
using System.Collections;

public class InvokeInformation : MonoBehaviour {
	public OneProgress oneProgress;
	public static InvokeInformation addToTarget(GameObject target){
		return target.AddComponent<InvokeInformation> ();
	}
	public static InvokeInformation addToTarget(GameObject target, OneProgress setProgress){
		InvokeInformation ii = target.AddComponent<InvokeInformation> ();
		ii.oneProgress = setProgress;
		return ii;
	}
}
